Today, in official forums, we received an explanation from the developers of the New World regarding the two main combat mechanics.

First plot is about applying AoE spells like Ice Storm and Sacred Ground.
 

Hello fight fans,
I wanted to introduce myself, I am DaveNW and I am engaged in combat operations in the New World. Thanks for bringing up this topic.

There were no changes to the AoE overlay logic. It's been working as intended, and it has been doing so since the closed beta.

We don't want long-lasting AoE spells to overlap as this will create huge problems with scaling damage and healing in combat. Stacking multiple spells from the Holy Land would make players immortal, and stacking multiple Ice Storms would kill opponents instantly. No experience is something we want it to happen. When overlapping area spells, the area of ​​effect with the longest remaining duration will have priority. The fewer spells you stack, the more damage and healing your team will have.


Another important mechanic is how the threat works, particularly with regard to healing and using carnelian gems. The post also mentions several UI indicators and related bugs.
 

Lots of great follow-up discussions! Here's some additional information on choosing a target based on some of the questions you've asked;

• Healing generates a threat equal to the amount of health that the spell heals. If you throw Sacred Ground but no one stands in the area, no threat will be generated. But if you heal a wounded player by 150 health points, you will generate 150 threats for every AI in combat in that area that is aware of it.
• Healing a player who is in full health does not pose a threat.
• Placing a carnelian gem in a weapon allows both taunts and increases the base threat generated by attacks. The percentage increase in threat depends on the level of carnelian that is placed in your weapon.
• When you have aggro on the AI, the AI ​​nameplate will have a bright red illumination around it. If that AI has aggro on someone else, the nameplate will appear as if the AI ​​is not targeting you.
• Each AI has its own threat table. This means that if you are fighting two Skeleton Warriors and a Skeleton Archer lurking in the back, the tank must make sure they hit and taunt the archer! If they ignore the Archer, they may discover that this AI is attacking someone else who has a greater threat.
• Switching weapons has no effect on the threat. It does not increase or decrease your threat.
• The taunt sets your threat by a fixed percentage above the current highest threat level. So, if you use Taunt to initiate a fight, your initial threat will be rather low. I highly recommend initiating other abilities or light and heavy attacks and then taunting a few seconds after the fight starts.

I also appreciate the bugs you mentioned! I have some notes:

• The carnelian embedded in the amulet is indeed a worm. The carnelian that allows taunts should only be found in the weapon, so I notified our team of this.
• The Taunt status effect icon does not match the Taunt duration. What you see in the skill description is actually correct. Thanks to your reports, we are aware of this and investigate it!
• We are investigating reports of AI running towards uninvolved players once you've attacked them.

Hopefully this will give you a bit more information on the target selection system. We always keep a close eye on our artificial intelligence and look for areas that can be refined or improved in the future. I appreciate all your opinions! As always, I hope to see you at Aeternum!

About the Author:

Takyn originally founded NewWorldFans in 2019.
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