Levels and Level Requirements
The equipment system in New World is based on different equipment levels and results. However, all equipment, including armor, also has specific tier requirements. The required level for a specific piece of equipment is based on its score.
Level 2 - Level 1-19
Level 3 - Level 20-39
Level 4 - Level 40-59
Level 5 - Level 60
It's also worth noting that higher rarity gear requires a lower tier than lower rarity gear with the same gear score, making gear rarity even more valuable.
There are various equipment rarities in the New World, and armor is no exception. The gear progression is as follows:
Each perk your armor has counts as a rarity point. Gem slot and attributes also count as a rarity point, for a potential total of 5 rarities. If an item has a rarity of 5 or less, it will be a Legendary item. Moreover, the rarer the item, the higher the score will be within its level range. The number of perks (rarities) associated with each rarity level is as follows:
Note that with an equipment item there can be 1 or 2 attribute bonuses, and 1 and 2 attribute points are treated as 1 rarity point.
The equipment level in New World is important to the overall strength of your build. Higher equipment score means better armor mitigation. The assessment of the equipment complies with the scope per equipment level:
Level II: equipment 100-299
Level III: Equipment level 250-399
Tier IV: equipment 350-499
Tier V: Equipment level 450-600
Both your physical and elemental resistances scale with your equipment score. The higher the hardware score, the higher the mitigation level.
Physical versus elemental armor
Amor in New World consists of 2 different types of resistance, physical and elemental. Physical Resistance helps to mitigate all types of physical damage, such as melee, ranged musket, ranged bow, ax throws, etc.
Elemental resistance helps to mitigate all types of magic damage, such as fire, void, lightning, etc.
Both the Physical and Elemental armor rating scales consistently across all armor classes. Thus, heavy armor has the highest armor ratings for both physical and elemental, while light armor has the highest for both. However, there are other advantages of light and medium armor, which are described below in the "Armor weight" section.
The amount of physical and elemental resistances you get from each piece of armor is determined by the "prefix" system. See the Prefix and Suffix section below.
Armor weight is one of the most important mechanics in New World. The weight of your armor determines how mobile you will be. Each piece of armor in the New World is assigned a weight, and for each piece of armor it is equipped with, that weight is cumulative. There are 3 different weight categories:
While wearing light armor, your dodge is a quick roll that covers a long distance. Light armor is usually less protective, however you gain 20% damage bonus for being in the light armor weight class.
While wearing normal weight-bearing armor, your dodge is a quick jump. This strikes a good balance between protection and mobility. You deal 10% damage and weaken crowd control, which you apply 10% longer.
While wearing heavy armor, your dodge is a slow dodge. Heavy armor restricts your mobility but provides the best damage mitigation. Your block stability is increased by 15% and applied crowd control debuffs last for 20% longer.
Remember that you can mix and match your armor for a fairly balanced mitigation by blending a mix of light, medium, and heavy while remaining in the light tier and still being able to avoid coups.
System of prefixes and suffixes
Each armor in the New World has a specific name, and the name will have a prefix and a possible suffix in it. The prefix and suffix say a lot about the armor, including the type of relief you will get with that armor and the type of attribute point bonus you will get. You can see a complete list of all prefixes and suffixes by checking out our guide to Prefixes and Suffixes.
For example, consider the Steel Heavy Boots of the Barbarian.
The Heavy affix on a heavy piece of armor tells us that the primary resistance of the boots will be physical and the secondary will be elementary. This means that this piece of armor has greater physical resistance than other boots and less resistance to the elements.
The Barbarian Suffix tells us that this piece of armor will give you a bonus to the strength of the main attribute and an additional bonus to the stamina attribute. If an item has a suffix and not all items, you are guaranteed to receive the primary attribute bonus, and in most cases you will also receive the secondary attribute bonus.
How to get armor
Armor in the New World can be obtained from loot, crafting, Trading Post, Faction Merchant, Armor Chests to the Outpost, and by completing special armor quests.
Armor can fall from mobs that you encounter and defeat while exploring Aeternum. The armor dropped from these skirmishes will have a set equipment value, level, and possibly perks. Dropped armor may also have empty gem slots that can be used with a gem to gain extra attribute points, and some armor is dropped with the gem already in place.
Usually, the higher the level of mobs you defeat, the higher the level and the higher the equipment score will be dropped. However, as you increase your lower-tier armor (and other equipment), you continue to play an important role in the New World. Getting lower tier armor is valuable because you can save it and that will give you parts to repair, then you can use those parts to repair damaged equipment.
Armor can also be obtained through crafting, trading outlets, and faction vendors.
There are also special armor missions that you can complete to obtain specific armor sets. These quests are a chain of 5 child quests that will guide you to forge each piece in the set. Each subsequent quest requires a new level 40, 45, 50, 55 and 60 threshold.
You can create a set piece after completing a child's task and obtaining the required ingredients.
Each item in a set contributes a set bonus, which grants increased stats based on the number of pieces of armor in that set that you have equipped with.
Dropped vs Crafted vs Fraction Armor
The primary difference between dropped armor and crafted armor in the New World is that the armor that gets looted will have a specific set of perks that cannot be changed, and when crafting gear, you can choose which perks to apply to that particular gear.
Bind on receipt of items
All equip items are Bind-on-Equip or Bind-on-Pickup. This is a feature introduced in the game to protect the item economy and maintain a high demand for quality items. By ensuring that an item (when equipped) is removed from the economy by being tied to the player and not resoldable, the economy creates a place for similar items that can be sold to other players at the point of sale or scrapped repair parts.
There are 2 different types of bonuses that can be applied to armor in New World. There are perks and places for gems.
Skills will provide buffs specific to your armor, such as a lighting totem that allows this piece of armor to absorb lightning damage. There are also crafting and gathering perks that can be added to armor to increase your gathering and crafting. The full list of perks in the game can be found in our database.
Gem slots are armor slots that can be equipped with a cut gem for additional gear upgrades. For example, a polished shiny onyx will deal + 25% damage to targets with full health.
Guide to the new world of armor
Levels and Level Requirements