Differences between a settlement and a fort
There are several important differences between a settlement and a fort. Settlements are where players socialize, live, craft items, trade, work on city projects, and support their faction through faction missions. Settlements also serve as a respawn point for players after death.
A Territory Fort is the main defense point of a Territory. This is what is attacked during the war, serves as a faction checkpoint in the open-world PvP, and where invasions take place (which is the PvE horde mode offered by New World). (For more information on PvE, see the PvE section of the "Everything We Know About Amazon's New World MMO" post) This is also where players need to go to claim unoccupied territory.
How do players claim territory?
The only way to have territory is through war! There is, however, an exception. Of course, there will be no territory owners at takeoff, so any unclaimed territory can be picked up by simply paying the claim fee at the fort.
After completing the pre-quests, players can choose from three factions. Then, after selecting a faction, you can create or join a Company. When a Company is created, it inherits its creator's Faction. Companies can then take over and control the territory and any settlement or fort that is located in that territory. Once a company owns a territory, its companion settlement can be transformed into a complete player city with accompanying crafting stations, player dwellings, tax system, fortifications, and much more.
Who owns the territory?
If your company claims territory, who actually owns the territory? Well, the leader of the company, called the Governor, also becomes the Governor of the Territory when the company controls him. However, the real owner of the Territory is the Faction to which the company belongs, and the companies simply act as representatives of that faction. Contributions in the form of maintaining the territory must be paid to the faction to which your business belongs.
So how do you pay those contributions? Well, one of the governor's duties is to set a tax rate and fees for residents to collect the dues owed by the factions.
The governor's other responsibilities include keeping territory control for your faction, improving and maintaining the quality of life in your settlement by starting city projects that result in upgrading your settlement upon completion, and focusing on specific improvements for the inhabitants of the territories.
Note here that to be a resident of a territory, you must own a home within a settlement within that territory. (More on that below).
Right hand (s) of governors - consuls
So what if the governor is going on vacation or for some reason can't play for a while? Who sets the tone for the territory in this situation? Well, a Governor can appoint a Consul, or multiple Consuls, to help rule the Territory. It's important not that the consuls have almost all of the same powers and powers as the governor of the company and the territory they control, so they really need to be people you trust.
Upgrading your settlement
Crafting and Upgrading Stations in a settlement can be upgraded. Upgrading these stations allows players who spend time there to create higher quality and more powerful items. Additionally, Territory Style Bonuses and Fort Upgrades are controlled by the Governor. Lifestyle bonuses are powerful, long-term bonuses for things like crafting and combat that only apply to the inhabitants of your territory.
Inhabitants are people who own houses in a given settlement. If a player does not have a home in a settlement, he will not receive the territory's lifestyle bonus. As with other Upgrades, Lifestyle Bonuses are activated through City Projects set up by the company controlling the Territory.
Urban projects require considerable effort and investment not only from the controlling company but also from the players who call this settlement home. These projects are large-scale activities that players can work together on to improve their settlement. City projects are activated by the governor of the settlement or one of their consuls. When a city project is activated, players in the city can complete missions that advance the project toward its completion. To participate in one of the missions, just find your way to the city blueprint board located in the respective settlement and from there you can view and accept the city blueprint quest. The city project boards are located near the town hall in each settlement and you can find them by pressing the default "M" key and zooming in on the map.
These City Missions provide XP and Currency, but more importantly, they contribute to the development of the City Project. For example, suppose you want to upgrade the Settlement Forge, which will allow weapon and armor craftsmen to create higher-quality weapons and armor for their adventures. To do this, you would activate the city project "Upgrade Forge" and then you, your company members and everyone else living in the city can work together to complete the project.“
Not only can you raise your settlement's level, it is also possible for your settlement's decline levels. If the maintenance of the territory is not maintained, or if the players fail to repel a corrupt invasion, your settlement will flatten to the ground.