There are 3 main areas in New World where your character will develop. You gain experience in relation to your overall character level and level up when you have enough XP. After leveling up, you will receive attribute points that you can use to increase one of the 5 attributes in the game. You will also gain experience for each type of weapon you use in the game, and after earning enough experience for a specific weapon, you will receive a weapon mastery point that you can spend on an active or passive ability within that weapon's skill tree. Your character's final major advancement will come in the form of trading skills. Trading skills involve collecting, refining and crafting.
As you level up, you will earn attribute points for each level, up to 190 points when you reach the maximum character level of 60. You can also earn Attribute Points from gear. When you visit Aeternum for the first time, your character will have 5 points for each of the basic attributes. You cannot fall below this minimum of 5 points.
The points you earn while leveling up your character can then be spent on upgrading your attributes, and these basic attributes ultimately guide your overall build. How you spend these Attribute Points as you level up will be critical to your success in the New World. As mentioned before, New World does not have a class-based system, so you need to make sure you associate your attribute points with the weapon you want to use.
Strength increases damage dealt with melee weapons. Some melee weapons scale solely due to strength, while other, lighter weapons scale mainly due to strength and some dexterity.
Dexterity is also an attribute that scales your damage with ranged weapons such as the bow and musket.
Intelligence is an attribute worth paying attention to if you want to take damage from magic weapons like the fire stick and the ice gauntlet. If you plan to keep a healer, focus is an attribute that you will specialize in.
The final attribute is the constitution, and it is quite simple. Putting points into regeneration increases your overall health pool, making you much more endurance.
Each attribute also has attribute threshold bonuses. Attribute threshold bonuses provide players with a permanent bonus for keeping a certain point value in each attribute. Bonuses are awarded for every 50 points invested in a single attribute (e.g for invested 50, 100, 150 points). Each threshold has a combat bonus and a non-combat bonus.
- 50: + 5% damage from light attacks with melee weapons, + 10% mining speed
- 100: + 10% melee heavy attack damage, +20 load
- 150: + 50% durability damage from light and heavy attacks with melee weapons, -10% weight reduction of excavated items
- 200: + 10% damage on stunned, slowed or immobilized enemies, + 10% mining speed
- 250: Stamina regeneration continues when performing light and heavy attacks with melee weapons, performance increase by 10% when extracting
- 300: Light and heavy melee attacks gain Grit, 25% chance to fully mine ore in one go
- 50: + 5% Critical Hit Chance, +10 Skinning Speed
- 100: + 5% Thrust Damage, + 20% Haste for 3 seconds after skinning
- 150: Dodge costs 10 less health, -10% weight reduction for skinned items
- 200: + 10% bonus backstab and headshot damage, + 10% skinning speed
- 250: + 10% bonus Critical Hit Damage from stunned, Slowed or Rooted enemies, + 10% performance increase when skinning
- 300: Ammo has a + 15% return chance, guaranteed critical hit on dodge roll
- 50: + 10% damage from light and heavy magic attacks, + 10% harvest speed
- 100: + 10% Critical Hit Damage, 5% chance to get 1 Nitrogen from harvest
- 150: + 15% elemental damage, -10% weight decrease of collected items
- 200: +10 mana after dodging, + 10% harvest speed
- 250: + 30% spell damage duration, + 10% yield increase during harvest
- 300: + 10% damage on the first target hit with full health, -10% travel cost reduction in Azoth
- 50: + 10% mana regeneration speed, + 10% line tension
- 100: +20 mana pool, + 10% performance increase when recovering
- 150: + 20% healing power, -10% weight reduction for fishing items
- 200: + 20% duration of cast buffs, + 10% line tension
- 250: +30 mana on each self or group kill, + 10% to size of fish caught
- 300: When Mana reaches zero you gain 200% Mana Regen for 10s (60s Cooldown), 10% Cooldown Reduction for Fast Travel Inn
- 50: All health related consumables + 20% stronger, + 10% login speed
- 100: Increases maximum health by 10% physical armor, 10% reduction in tool durability loss
- 150: 10% reduction in critical damage taken, 10% reduction in weight of logging items
- 200: + 20% armor growth, + 10% login speed
- 250: 80% damage reduction while at full health, + 10% increase in performance while logging in
- 300: + 20% to the duration of stun, slowing and rooting spells, 25% chance to fell a tree in one fell swoop
If you think you've broken your build, or you just want to re-roll your build, it is possible to redefine your attribute points for free at first and then later by paying for it with a coin.
In New World, you can equip any weapon at any time. Your character is not tied to a specific weapon based on the selected class. New World doesn't have a class based system and you can master any weapon in the game if you want.
Once you have a weapon equipped, you simply have to use that weapon in combat and kill the creature to gain experience for mastery of that particular weapon. Once you have gained enough experience with a weapon, you will be rewarded with a skill point that you can spend on a skill in that weapon's skill tree.
Each weapon in the game has 2 separate skill trees and each skill tree has a selection of active skills, passive modifiers and bonuses that are exclusive to that weapon, which can be determined as you progress down the skill tree.
It should be emphasized here that each weapon has a maximum of level 20, and each weapon has a total of 19 skills in each tree, for a total of 38 skills. This means you can't learn all the skills a weapon has to offer and you'll have to choose which skills you want in your setup.
You are not limited to descending from one or the other tree, so you can choose to place, for example, in the skill tree for ax weapons, 10 points in the berserker tree and 10 points in the throwing tree if you want to go this way.
Each tree in weapon mastery has 3 active skills. You can equip 2 weapons and switch between them during combat. This gives you 6 active abilities that you can toggle during combat, each with a separate cooldown.
If you specialize in something you don't like or want to change your build later, you can respect the entire specialization tree by paying the respec fee with Azoth.
Each weapon in the game also has different attributes. Some weapons scale on one attribute while others have both primary and secondary attributes. Listed below are the weapons and the attributes they scale with. Primary attribute listed first and auxiliary attribute listed second.
Sword and shield - strength and dexterity
Rapier - Dexterity and intelligence
Ax - strength and dexterity
Spear - Dexterity and strength
Great Ax - Strength
War hammer - strength
bow - Dexterity
Musket - Dexterity and intelligence
Fire Department - Interview
Life staff - concentration
Ice Gauntlet - Intelligence
Trading skills are made up of 3 different non-combat categories which include gathering, refining, and crafting, with each category covering several skills. The maximum level of each trading skill is 200.
Harvesting is broken down into 5 different skill lines which include fishing, mining, skinning, logging and harvesting. In order to make progress or raise the level of a collecting skill, you just have to use that particular skill. The more you use it, the better you get the job done. If you want to learn more about gathering, visit our gathering guide.
There are 5 different skill lines in the refinement category, such as smelting, stone cutting, woodworking, tanning and weaving.
The smelters, of course, refine the ore into ingots, the cutting of the stone is used to refine the stone into blocks and cuts the precious stones into gems to turn them into tools, carpenters cut wood into lumber, tanners transform leather into leather, and weavers turn fiber into useful linen.
To level each skill line you just need to refine more materials.
When you level up in a certain skill, you'll unlock the ability to upgrade higher-quality resources, which in turn are used to create higher-quality equipment. You also become much more resource efficient as higher tier refiners have the chance to obtain additional refined resources during refining.
There are seven different crafting skills in the New World, including weaponsmithing, armor, jewelry making, engineering, arkana, cooking, and furnishing.
Just like collecting and upgrading, the more you create within a certain skill line, the higher you progress on that particular skill line. So, if you want to make the best weapon in the game, just get the materials you need, head to the appropriate workstation in the settlement, and craft as many weapons as possible to improve your blacksmithing skills.
Leveling your crafting skills will unlock more recipes and allow you to craft higher tier items. Item levels range from level 1, which is the lowest, to level 5, which is the highest.
It's also important to note that in order to craft an item of a certain tier, the crafting station you are using must be at or above that tier. You can learn about advancing crafting positions in our guide to settlements.
In short, the more you complete a specific task within a certain skill line, the further you progress in that skill.
It is also very important to remember that your character is not limited in the number of skills you can master. So, if you invest enough time, you can maximize every trading skill in the game.