SPEAR MASTERY OVERVIEW

Spears's skill tree is split into two skill trees: Zoner and The Impaler

Zoner

Active abilities in the Zoner tree have CC built in and focus on range and zone control. The first active skill in the zone tree is Javelin. Javelin is a ranged skill that stuns your target and deals 125% weapon damage. Once upgraded, the Javelin also knocks down your target and can reduce its cooldown by 50% if you hit the head. The last upgrade to the Javelin increases the damage dealt by 2.5% per meter of projectile travel, up to 100%. Sweep is an AoE ability that knocks down all nearby targets and deals 75% weapon damage. When upgraded, Sweep gains GRIT and a combo finisher called Coup de Grace, which deals an additional 125% if activated.

The last skill in the Streamer skill tree is Cyclone. Cyclone is an AoE ability that deals 100% weapon damage, knocks back targets in an area, and applies a 3 second slow. When the Cyclone is fully upgraded, it gains toughness and the ability to recover 25 Stamina for each target hit. This pairs well with a key passive in the tree, Reserved Strength.

Most of the passive abilities in the Zone tree focus on maintaining stamina and improving your heavy attack. Deadly consistency increases damage by 10% with consecutive heavy attacks on the same target. Refreshing Reach reduces all spear cooldowns by 15%. Defensive Stance grants 15% buff for 2 seconds after a successful Heavy Attack. One of the most powerful passives in the Zone tree is Merciless Strength, which deals 25% more damage to downed targets. Strong Stamina and Reviving Critics help you maintain your full stamina pool to use your Reserved Strength more consistently.

The passive key in the Zone tree is Reserved Strength. Reserved strength increases damage by 25% as long as your stamina bar is full. Reserved Strength provides a strong increase in damage, but the requirement to keep your Stamina bar full becomes difficult in some situations.


The Impaler

The active abilities of the The Impaler Tree focus on applying DOT and debuffs to your target. Skewer lets you lunge forward, dealing 125% weapon damage and applying Bleeding that deals 10% weapon damage every second for 10 seconds. Once upgraded, Skewer deals 20% increased damage to targets with full health and grants a Critical Hit buff, increasing damage by 20% for 10 seconds. Bleeding time also increases to 15 seconds from 10. The next skill is Perforation. Perforation deals three quick attacks at 70% weapon damage and applies a rand that reduces your targets' damage mitigation ability by 5% for 10 seconds. The first upgrade to Perforate is Rupturing Strikes, which increases the tear debuff on the enemy by 10% for each perforation hit, as long as the target is above 50% health. The final Perforation upgrade stuns your target if you hit all three hits. The last skill in the The Impaler skill tree is the Crypt Kick. A crypt kick will "jump" you forward, dealing 75% weapon damage and causing a 1.5 second stun. After upgrading Crypt Kick, it can reduce the cooldowns of other spear abilities by 30% and give you a Boost, increasing your damage by 20% for five seconds as long as you hit an enemy with Crypt Kick below 50%. It is also worth noting that the Crypt Kick is a skill compatible with the Gem taunt.

The passives in the Piercer scaling tree focus on the increased benefits of debuffing enemies and upgrading light attack. Refreshing Strikes reduces the cooldowns of all spear skills by 10% when you land a second attack in a chain of light spear attacks. Crippling Blows now apply a 30% slow to the last hit of your chain of light attacks on targets below 30% health. Accurate strikes increase your critical hit chance in light attacks by 5%. Exposed wounds increase your critical hit chance by 15% against targets with bleeding applied to them. Increasing Critical Damage can help you take advantage of the increased Critical Chance as it extends the duration of all Spear Tree debuffs by 2 seconds per Critical Hit.

The two passive skills in the skill tree are by themselves, but can greatly increase your DPS in certain situations. Finishers increase damage dealt to enemies from 30% health by 15%. Unmistakable Accuracy increases the damage dealt to targets with Active Precision by 20.

The key passive in the The Impaler skill tree is to take advantage of the weakness. Take advantage of your weakness increases your damage by 10% for each debuff on the opponent, up to 30%. In group play, it won't be a problem to keep Take advantage of your weakness on most stacks, as most weapons have at least one debuff that they can inflict on a target as part of their standard rotation,



RECOMMENDED ROLES AND CHAMPIONSHIP ASSIGNMENT

The Spear is primarily a DPS weapon and comes equipped with one of the best DPS oriented key passives in the New World - Take advantage of your weakness. It also plays a solid role in perforated group play - which imposes a 30% tear on targets and is relatively easy to maintain. The spear is also great for PvP thanks to access to several crowd control skills with good cooldown reduction.

DPS

Recommended active abilities

  • Skewer
  • Perforate
  • Crypt Kick


Recommended passive skills

  • Precise Jabs
  • Increasing criticism
  • Exposed wounds
  • Finishing blow
  • Refreshing Jabs
  • Aggressive maneuvers


Passive key recommended

  • Take advantage of your weakness


As DPS, your rotation focuses on keeping the Tear and the 3 Bleeding piles on the target at all times. Between the spike kick and the vault kick, you should be able to keep the power to yourself at all times. Distance and positioning are also important for Deadly Reach which increases your critical hit chance by 10% against targets 3 meters away. Exposed wounds also increase your critical hit chance by 15% against bleeding enemies. Since the spear has a built-in 5% Crit Chance, you should have no problem maintaining a Crit Chance of around 30% on your target at all times. This should allow you to activate Increasing criticism on your target, increasing spear-based debuffs on targets by 2 seconds. Refreshing blows and precision strikes will help your light attacks to reapply buffs at the same time and reduce the cooldown of your next skill.

Perforation is an extremely powerful group skill that will ensure that each group will have at least one spear user. An important thing to remember is to reapply a Tear before the target goes below 50% health for a full 30% Tear, as it drops to 15% if applied to targets below 50%

Slow
Tear
Impair
Illness
Exhaust
Silence
source
Stun



PVP

Recommended active abilities

  • Perforate
  • Crypt Kick
  • Shashlik (or Sweep)


Recommended passive skills

  • Crippling blows
  • Aggressive maneuvers
  • Reliable precision
  • Increasing criticism
  • Exposed wounds
  • Finishing blow
  • Refreshing Jabs


Passive key recommended

  • Take advantage of your weakness


The name of the game in Spear PVP is Crowd Control. Crypt Kick and Perforation Should be used to keep the target moving and weaken them for incoming damage. Crypt Kick also significantly reduces the cooldowns of other abilities, making it easier to stack attacks and maintain crowd control. The only thing that should stop you from doing this is that your opponent has GRIT active. With Infallible Precision, the enemy's greatest strength against you will become a weakness, as it will allow you to deal 20% more damage to targets with active Grit.

The third active PVP skill should be Skewer or Sweep. If you have a harder time keeping the target stunned / stunned, Sweep can make it easier to keep your opponent under crowd control. By selecting Sweep, you lose access to a significant amount of damage. Skewer does decent damage on its own and allows you to stop 3 piles of bleeding on a target and helps the user stay empowered. If you don't select Skewer, you'll also lose Exposed wounds, which increases your Critical Hit Chance on Bleeding targets by 15%.

Exploiting weaknesses is a key passive of choice due to the endurance relationship of the Restricted Powers. You will almost certainly block or dodge in PvP with melee weapons, often losing the advantage of Reserved Strength on counterattacks.